OK, so what’s a gear ratio? What are gear inches? What the heck is the “development”? What good will they do me? What does this strange illustration on the right mean? Read on.

(If you already know this stuff and want to move on to the more advanced topic of Gain Ratios, that is coming soon!)

For information in the mobile app version of this page, see gear-grafr.

Basically:

- A
**gear ratio***per se*takes into account just the gears. It represents the amount of “leverage” the gears provide. The front teeth ÷ back teeth. - The
**gear size**(here in inches, though we prefer SI units!) also takes into account the wheel size. It represents the*effective*size of your rear wheel: the real size × the gear ratio. - The
**gain ratio**also takes into account the length of the pedal crank. It has the nice theoretical property of being dimensionless.

Now you can plot the gear charts for your own bike. Or, click one of the buttons below for an example.

This feature depends on the HTML5 canvas property.

This is the div

- Enter a tire size. This is the diameter
*in inches*of the*whole rear*tire, all the way across, rubber to rubber. If you don’t know this, use one of the buttons to set a typical value. - Enter the number of teeth on the (front) chainrings in the top text fields. There will be two or three rings depending on your bike. This is a good opportunity to get your hands dirty. It is easy to lose count of those teeth!
- Enter number of teeth of each cog on the (rear) freewheel in the fields on the left.

The gear inches will plot automatically.

Chainring Teeth | |||

Cog Teeth |

Gears on a bike make your rear wheel seem larger or smaller. Thegear inchesare how big it seems. This gives you a way to compare gears on a single bike and also between bikes.

So what’s the big deal about wheel sizes? Start with a bit of history. Remember (no, you don’t!) when bikes had the pedals welded to the wheel itself? Sometimes the front wheel, sometimes the back. One turn of the pedals produced one turn of the wheel. Some of these wheels were huge, and you still see pictures of these bikes, because they represent a certain era. Now why did they have those big wheels?

Consider: if the wheel is big, then one turn of pedals moves the bike a long way. When you’re already moving, this is great: you can zip along at high speed. But it’s pretty hard to get started, for the same reason: one turn of the pedals *has* to move you a long way. We call this a “high gear”, even though in this case there are no actual gears involved. Bikes and cars behave the same way with their gearing. Ever try to start your car rolling in
a high gear by mistake? It complained, didn’t it? So do your legs.

Now contrariwise, if the wheel is small, it’s easy to get started because you can turn the pedals at a reasonable rate and get moving slowly. What you lose in speed you gain in power. This is a low gear.

Now, let’s have that definition again, updated a bit:

Thegear inchesis theeffectivediameter of your rear wheel.

So now if I tell you my bike has a top gear of 100 inches, that means I move so far with each crank of the pedals that it’s like having a wheel 100 inches across.

(So how far do I move? A bit of algebra tells us that it’s π × 100 inches. That’s called thedevelopment, a term that some people use instead of gear inches. The development is always π × the gear size.)

Now if you tell me that your bike has a top gear of 120 inches, we can both agree that you have a higher gear than I do, and ignore the details of how big our wheels are, or our chainrings or cogs or whatever. So the gear inches are like a language you can use in common between any two bikes.

The illustration shows some gear sizes for a stock mountain bike and for a typical (old) road bike. Notice that the mountain bike covers a wider range, and has a lower low gear but also a lower high gear. The road bike has finer control over gearing in the range it does cover. (And yet, the stock gears on the mountain bike were not low enough for serious climbing in the Santa Monica Mountains. The small ring was replaced by one with 22 teeth.)

The most useful thing to get from these is the number of steps you gain or lose when you move to a different front gear. For example, on the road bike, when you’re speeding up and go from the small to the big chainring, you will probably also have to go down three steps on the rear gears or the jump will be way too big.

OK, let’s say your chain is on a 40-tooth front gear and a 20-tooth back gear. That means that for every crank of the pedals, the rear wheel turns twice. So it seems to double in size. In other words:

40 (front) effective wheel diam = ---------- × real wheel diam (a.k.a. “gear inches”) 20 (back)

This is how it works for all gear settings. The fraction `front ÷ back`

is the **gear ratio** and tells you how much the wheel size seems to change, or equivalently how much faster the wheel turns than the pedals. I think a lot of people call the gear inches the ratio, which is harmless but not really correct.

The illustration above shows the pure gear ratios (not inches, just front ÷ back) for the same two bikes. So first of all, this doesn’t tell you enough to compare them against each other, because they have different wheel sizes too. But it does show that almost all bicycle gears are *overdrive* gears — the wheels turn faster than the engine (that is, your legs on the pedals). Only in the lowest gear on the mountain bike are the wheels turning slower. For cars it’s the other way around: usually only the highest gear, if any, is overdrive. Why is this?

The goal of using gears is to keep the engine spinning at its most efficient RPM. It turns out for cars that this is usually higher than the wheels RPM. Human engines are usually most efficient around 90 RPM, which is slower than the wheels should turn except on very steep hills. The moral: shift gears to keep your RPM (called *cadence*) in your best zone, buffered from the harsh reality of the uphills and downhills.

Here are some more Web pages that explore topics that interest me.

- ana-grabr — A mobile app that helps you find anagrams.
- The Chaos Pages — A series of pages exploring iterated systems.
- The Golden Ratio Pages — A similar series of pages exploring the famous ratio.
- LL(1) Parsing — A Web tool for generating a parse table and using it to construct a leftmost derivation.
- Enumeration — A Web tool for finding permutations and combinations.
- Gaussian Elimination — A Web tool for reducing matrices to row echelon form.
- Combinatorial Music Theory — A lecture connecting graph theory with musical scales and chords.
- The Z-Board — A new musical instrument that combines the two-handed flexibility of the piano keyboard with the two-dimensional patterns of string instruments.
- The 3D Pages — My JavaScript and Dart implementation of interactive 3D graphics .
- The DSP Pages — Explaining the Fourier transform in the discrete domains.
- Graph Clock — A good example of using JavaScript to make a self-modifying Web page, and a little puzzle about elementary connected graphs.

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